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The INFORMATION MATRIX (ed.2023)
[[ MOTIVATION ]] INFORMATION MATRIX INPUT : OUTPUT <--> goal / desire : need / want ------------------------------------------------------------------------- [[ HISTORY ]] [ current ] * FUTURE * <<< = = = = ================================== = = = = = = = >>> infrastructure < >------- technology fire / ENERGY ------- entertainment * | | SEX ** WATER ** | TRANSPORTATION SEX FOOD clothing/shelter *** [_security_] *** < connection > SEX | [comfort * status] communication: XXX |===== < > ============================================================= | [_security_] | CRIME WAR |===========================|============================================ |===========================|============================================ ||-------------------------|| technology : industry || S C I E N C E || [[ math ]] ENGINEERING ||------------------------ || | HEALTH_physical/mental | MEDICINE * vet.med. PSYCHOLOGY |===========================|============================================ | LAW | GOVERNMENT policy : politics | ECONOMICS | BUSINESS wealth [commerce] | URBAN social science | EDUCATION [welfare] | PHILOSOPHY | RELIGION ocCULT |===========================|============================================ **|** RECREATION | [[ sport ]] ENTERTAINMENT * | ART | architecture F A S H I O N / |===========================| beauty | ** R E F E R E N C E ** * language * ---------------------------------------------------- ** NOTE : INDUSTRY is the embodiment of TECHNOLOGY & ENGINEERING -------------------------------------------- ############## Agriculture Aquaculture Horticulture Drilling Mining resource (extraction) engineering construction inspection MANUFACTURE wholesale retail ... ... CONSUMER PRODUCTS SERVICES state-of-the-art ** TECHNOLOGY ------------------------------------------------------------------------- ------------------------------------------------------------------------- ------------------------------------------------------------------------- [ INPUT ] [ PROCESS ] [ OUTPUT ] INPUT (information) : THINK (about it) : ACT ------------------------------------------------------------------------- 0. }- childhood programming ------------------------------------------------------------------------- 1. [[ MIND - BODY - SOUL ]] ----- basic needs : self actualization perceptiveness : confidence [ STATUS ] ----| 2. face + body : brain + heart > PERSONALITY | | (hair & eyes) ----------------------------> attractiveness --|-- SEX ------------ (mental) ^ | appeal originality / sensuality / flexibility ** style & charm --| ----> spirituality [READ]-[LISTEN]-[WATCH] ---------------------------- 3. input / restore : upgrade ** EXPERT 4. OCCUPATION : HOBBY : INTEREST : CURIOSITY : random choice 5. educate / teach / communicate 6. CREATE : INNOVATE _ disprove ------------------------------------------------------------------------- The Information Matrix is the starting point for finding and connecting * * A N Y * * piece of information ever created. ---- * * * * ---------------------------------------
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